![]() Each creation lasted as long as you wanted to look at it, and would be erased forever when you moved onto something else. In a game like Toca Nature, in which you are presented with an open landscape that you can cover with trees, lakes, and mountains, this meant that there was no way to save what you were doing. There is something obvious and appealing to do, but no punishment for doing it wrong, and no clear point at which the thing you're doing is completed so the whole thing has to end. This shows itself in the way they present their objectives. ![]() ![]() ![]() The thing I like the most about Toca Boca video games, I think, is that they are so confident in what they're doing. ![]()
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